

#CORONA LABS CORONA SDK FOR MAC CODE#
Note that the country code must be separated by a dash (-). This text is used on English language systems in the United States. The "default" text will be used if the system is using a language and/or

The default title text can also be set programmatically via the tProperty() API. Supports 2-letter ISO 639‐1 language codes and optional 2-letter ISO 3166‐1 country codes (neither is case sensitive). Sets the window's title bar text to the specified string (no title bar text by default). Obviously, anything you can download from the Mac App Store has passed the review process, so be sure to download other apps in the same genre as yours, see how they work on the desktop, and consider how you can modify yours to work similarly. Also remember that landscape orientation is what users will expect, so it will be more difficult to make a good impression with a portrait-oriented app in the desktop environment. Remember that you can adjust both the window size and the content area and that they don't necessarily need to be the same.

The size of the content area is much more variable on the desktop than it is on devices and you will almost certainly need to make changes to your app so that it works well in the desktop environment.
#CORONA LABS CORONA SDK FOR MAC FULL#
This will cover the same type of issues as iOS app reviews, but there is an additional bar which must be cleared since macOS apps may be rejected on this point: Your app appears to be a mostly unmodified port of an iOS app.Īmong other things, you should consider how your app reacts to window size changes and how it works in full screen mode. Keep in mind that your macOS app will undergo the Apple review process before being accepted into the Mac App Store. The desktop and device platforms are quite different, and while Corona hides many of the practical implementation details, it can't magically turn an app designed for a touch screen device into a great mouse-based desktop experience. from the Corona Simulator menu to create a macOS app from an iOS app. First and foremost, avoid the tempting assumption that all you need to do is choose File → Build → macOS. Many developers will start with an iOS app, intending to duplicate it on the Mac platform.
